![]() Microsoft also hadn't made plans for loaning and renting games, stating that these options wouldn't be possible when the Xbox One launched. It also seemingly closed the door to independent video game retail chains that get by on buying and reselling used games due to the never-defined "participating retailers" list. Xbox One game trade-ins to "participating retailers" were also possible and Microsoft said it wouldn't charge a fee here either, but this left the door open to third-party publishers to apply fees. But each game could only be exchanged once. On June 6, Microsoft finally made it clear that transferring an Xbox One game to a friend wouldn't incur a fee if they've been on your Xbox Live friends list for more than 30 days. Politicians in a heated scandal usually fold faster than that. These were some of the important questions on gamers' minds that went unanswered from the first day the Xbox One was announced until up to 31 days later. Was it an all-out used games ban? Was there a fee attached to buying or selling a used game? Was it just an option for third-party publishers to take advantage of? The greater reason behind the periodic online check-ins had to do with how Microsoft wanted to control Xbox One used game sales. Both the cloud-based library and family sharing concept were axed, at least for the time being, when Microsoft gave up on the online check-in requirement - it was necessary to make the games library syncing process work.Ĭonsidering gamers' experience with frustrating DRM catastrophes, the potential downsides to an almost-always-online console outweighed game sharing features between multiple Xbox One consoles and family members. "You can always play your games, and any one of your family members can be playing from your shared library at a given time," Microsoft explained while never defining how loose of a concept "family member" would be.Īll-in-console wanted to be for all in the family Microsoft also introduced a family sharing plan that would have allowed up to 10 members of a family to log in and play from each others' shared games library - again on any Xbox One. Take a gander at our Xbox One controversy timeline.There were benefits to this daily internet check-in "feature." Both physical and digital game purchases could be backed up to a cloud-based library and played on another Xbox One.Ī few gamers liked this idea so much that they petitioned Microsoft to bring back Xbox One DRM. ![]() ![]() When the company did set the record straight, gamers were left with something less threatening: a once every 24 hours online check-in requirement to keep the Xbox One chugging along. ![]() This was never really the case, but Microsoft failed to promptly address the situation with facts, leaving wild speculation to shape the Xbox One in a color reminiscent of the Red Ring of Death. Gamers immediately feared this "no internet connection, no functional Xbox" future. ![]() The Xbox One reveal on May 21 sparked a panic of rumors that the new system would carry an "always-online" requirement. ![]()
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