![]() ![]() ![]() Nevertheless, for the last 10 years or so we managed to build 3DCoat as one of the frequently-updated and feature-rich tools serving the needs of digital artists worldwide. We started as a small group of enthusiasts and we still actually remain a quite small team. ![]() Let us about the core team of 3DCoat and how they developed it. I felt that it had the potential to serve well not only to artists involved in the games industry, but far beyond. At some point I decided to dedicate all my time to creating 3D-Coat. Those, as well as the understanding of the needs and pipeline of an artist working on game assets gave me a good starting point for the work on 3DCoat. Part of the libraries for the engine included the level/map editor, as well as the character editor we designed. ![]() I used to work for a video game development company where we developed our own technology (engine) for powering real-time strategy games. What was the push factor to create the software 3D-Coat? Applinks supports many 3D and VFX softwares including Autodesk 3ds Max, Autodesk Maya, Blender, Unity 3D, SideFX Houdini, Blackmagic Design Fusion, Modo, Lightwave and more.Ī huge thanks to Andrew Shpagin, Lead Programmer of 3DCoat, and team to made this interview happen. Possibility to adapt and export your models to 3D-printing makes 3DCoat yet another useful application. Imported models can be converted into voxel objects for further refinement and for adding high resolution detail, complete UV unwrapping and mapping, as well as adding textures for displacement, bump maps, specular and diffuse color maps. We’ll conclude by reviewing all of the content and techniques you’ve learned to use in the future.The program can also be used to modify imported 3D models from a number of commercial 3D software products by means of plugins called Applinks. Make your triumphant return to 2D! In this final lesson, Jama will teach you his best practices to composite, paint over, and add special effects to 3D renders in Photoshop. Using texture projection workflows, you’ll learn to create unique designs for characters and environments. In the final stage of the 3D workflow, Jama will show you how to set up production-ready render passes and settings. Here you’ll learn to assemble a scene using all of the assets you’ve sculpted in 3D-Coat, and set up a final render in Keyshot 5 and Marmoset With the aid of 3D, Jama will explain the principles of basic cinematography and shot design. You’ll learn various texture-painting techniques, and all you need to know about building custom materials. Learn Jama’s workflow for preparing a model for texturing, and an introduction to smart materials. The right textures can quickly introduce vibrancy and life to your sculptures. You will then learn several different approaches to sculpt a character in 3D, including curves, stencils, and more. Not just your food has to be organic – your sculpts can be too! Jama will teach you his process for sculpting creatures using voxel and surface modes in 3D-Coat. In this lesson Jama will show you how to sketch quick ideas in 3D-Coat using different hardsurface and array tools. You will learn all the techniques and tools needed to sculpt things like vehicles, props, and environments. Here, Jama will show you how to sculpt various objects using voxels in 3D-Coat. We will then do a tour of 3D-Coat, including the tools and workflow Jama uses to create concept sketches. 3D, and the power of combining them together. To start things off, Jama will walk you through the advantages and disadvantages of using 2D vs. Learn alongside Jama’s professional Apprentices as you develop various 2D and 3D skills to achieve professional-grade final renders.ĭeciding which dimension to work in is a tough choice. Intro to 3D Concept Design with Jama JurabaevĬoncept designer and matte painter Jama Jurabaev will teach you how to construct stunningly complex concept designs with a multitude of techniques. ![]()
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